More detailed and realistic terrain graphics.Updating statistics, graphics and user interface The goal of this expansion is to improve the quality of the standard game as much as possible, by.Yet keeping the essence of the original gameplay intact Fixed a bug where Princesses could be captured by their own civilizationĦ years in the making, countless tweaks to improve game balance and expand on game options,.Fixed a bug where the Iroquois could not build Horsemen.Affects the Build menu and list of completed improvements in cities Sorted the order of city improvements and wonders better.Affects the order of units listed in the Military Advisor screen (F3), and the Build menu in cities Sorted units more logically and well organized.Sorted civilizations alphabetically in the Player Setup screen (when starting a new game).So it takes a little longer to subjugate newly captured cities Assimilation rate reduced, and resistance is quelled slower.More noticeable on higher difficulty levels The probability has been increased, and now they will be built a lot more often The vanilla AI rarely builds City Walls or SAM City Defenses.Viking city names replaced with more historically accurate ones. Civilopedia: All great wonder pages have a link to the full list of wonders and their traits, making it easier to plan for a Golden Age.Fixed issue with vanilla Paratroopers having no combat sounds assigned Paratrooper (now 10.9.1) and Modern Paratrooper (now 14.13.1) had their attack increased by 1.Rocket Artillery has increased bombard range (3) and bombard strength (20), but lower fire rate (2).Transport and Hovercraft capacity increased to 8 units.Both are cheap, strong attackers, and require no resources The old World-War-era Guerrilla unit has been renamed "Partisan" and given new graphics.Guerrillas have been moved to the modern era, with similar but stronger stats (13.9.1).The Statue of Zeus wonder auto-builds the new Spartan unit instead.
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